 # LESSONS

Standards-aligned STEM & coding lessons for classroom and home.

## Teacher's Quick Start Guide

This two-page guide covers the basics you need to know to start using the intelino smart train in your classroom.

## INTRODUCTORY SERIES: K-1 SNAP TRAINING

Help Jamy, the smart engine, complete 4 missions and receive the Snap Training Certificate! This introductory set of 4 printable K-1 lessons teaches the basics of coding with color snaps and explains the smart train's main features. The lesson set comes with a detailed Teacher's Companion and a Student's Certificate.

Grade Levels: Kindergarten and Elementary

## SCRATCH STEM SERIES

A collection of STEM lessons developed by Professor Rich Born using the intelino smart train and our Scratch extension. The experimental setup used in each lesson is very easy and quick to put together. Students will use Scratch programming to control the smart train and collect sensory data streaming from it. Students will learn about forces, motion, probability and statistics by analyzing the collected data.

Grade Levels: Middle & High (6-12)Subject: Physical Science & MathTopic: Forces, Motion, Probability, Statistics

### CONSTANT SPEED

Calculate the train's speed from the slope of distance versus time graph and compare it to the train's nominal speed. Students can experiment with different track layouts.

### CONSTANT ACCELERATION

Determine the train's speed from the slope of speed versus time graph. The included example Scratch program has 4 parameters set by the student allowing for much interactivity.

### STATISTICS AND PROBABILITY

The random nature of the smart train upon encountering a split track makes it perfect for studying statistics and probability. A variety of track layouts can be constructed that allow interesting studies in these disciplines.

### PI

Use Scratch and intelino smart train to approximate π. It's a perfect math and statistics activity for middle school and high school students.

### VS TIME

Using the included Scratch program, students will collect train's position vs time data and process it in a spreadsheet to create a graph of velocity vs time.

### CHALLENGE

Build a triple loop track layout and make a Scratch program to get intelino to randomly choose each of the loops with equal probabilities (33.3% each).

### ANGULAR VELOCITY

Collect data of the train’s angular velocity while its linear speed gradually increases. Students will create a graph of angular velocity vs time and also compute the angular acceleration.

## SCIENCE SERIES WITH POCKETLAB: FORCES AND MOTION

A collection of physical science lessons developed by Professor Rich Born using the intelino smart train and the PocketLab Voyager sensor. The experiments used in each lesson are easy and quick to setup. Students will learn about forces and motion by collecting and analyzing sensory data from the train and the Voyager.

Grade Levels: Elementary, Middle & High (4-12)Subject: Physical Science & MathTopic: Forces and Motion

### POCKETLAB VOYAGER RIDES THE INTELINO TRAIN

The Voyager is attached to an intelino train, allowing students to study the concept of speed in a fun way.

### VELOCITY

PocketLab Voyager and an intelino smart train work together to provide a lesson in angular velocity.

### IN HEAVEN

The Voyager and the intelino train team up for a STEM project in which students design an experiment to determine the train's speed.

### RELATIVE VELOCITY LAB

This experiment provides a hands-on investigation of relative velocity by interfacing PocketLab Voyager and intelino smart trains.

### A STUDY OF RANDOMNESS

This lesson, designed for math students, uses PocketLab Voyager and an intelino smart train to learn some basic concepts related to randomness.

### IMPULSE & CHANGE IN MOMENTUM

This AP physics lesson describes a lab for showing that impulse equals change in momentum. Voyager is interfaced with the intelino smart train.

### IMPULSE TO STOP

In this lab interfacing Voyager and an intelino smart train, AP physics students show that the impulse to stop an object is proportional to its speed.

### VS SPEED

PocketLab Voyager and the intelino smart train interface in a lab to show the relationship between stopping distance and speed.

### AND A TRAIN

This lab for math students uses PocketLab Voyager and an intelino smart train to determine an approximate value for pi.

### SLOPE LAB

In this lab interfacing Voyager and an intelino smart train, AP physics students show that the impulse to stop an object is proportional to its speed.

### MOTION LAB

Students study periodic motion in a lab that makes use of PocketLab Voyager and an intelino smart train.

### MAX SPEED

Students design an experiment in which Voyager is used to determine the maximum speed and acceleration of an intelino smart train engine.

### ANGULAR VELOCITY VS SPEED IN CIRCULAR MOTION

This experiment uses Voyager and an intelino smart train to show that angular velocity is proportional to speed in circular motion.