# LESSONS

### Standards-aligned STEM & coding lessons for classroom and home.

## Teacher's quick start guide

This two-page guide covers the basics you need to know to start using the intelino smart train in your classroom.

## INTRODUCTORY SERIES: **k-1** **SNAP TRAINING**

**k-1**

**SNAP TRAINING**

Help **Jamy, the smart engine***,* complete **4** missions and receive the Snap Training Certificate! This introductory set of **4 printable K-1 lessons** teaches the basics of coding with color snaps and explains the smart train's main features. The lesson set comes with a detailed **Teacher's Companion** and a **Student's Certificate**.

**Grade Levels:**Kindergarten and Elementary

## SCRATCH STEM SERIES

A collection of **STEM lessons** developed by Professor Rich Born using the **intelino smart train** and our **Scratch extension**. The experimental setup used in each lesson is very easy and quick to put together. Students will use Scratch programming to control the smart train and collect sensory data streaming from it. Students will learn about forces, motion, probability and statistics by analyzing the collected data.

**Grade Levels:**Middle & High (6-12)

**Subject:**Physical Science & Math

**Topic:**Forces, Motion, Probability, Statistics

CONSTANT SPEED

Calculate the train's speed from the slope of distance versus time graph and compare it to the train's nominal speed. Students can experiment with different track layouts.

**Grade Levels:**6-12

CONSTANT ACCELERATION

Determine the train's speed from the slope of speed versus time graph. The included example Scratch program has 4 parameters set by the student allowing for much interactivity.

**Grade Levels:**11-12

STATISTICS AND PROBABILITY

The random nature of the smart train upon encountering a split track makes it perfect for studying statistics and probability. A variety of track layouts can be constructed that allow interesting studies in these disciplines.

**Grade Levels:**6-12

CALCULATING PI

Use Scratch and intelino smart train to approximate π. It's a perfect math and statistics activity for middle school and high school students.

**Grade Levels:**6-12

VELOCITY BASED ON POSITION VS TIME

Using the included Scratch program, students will collect train's position vs time data and process it in a spreadsheet to create a graph of velocity vs time.

**Grade Levels:**6-12

PROBABILITY CHALLENGE

Build a triple loop track layout and make a Scratch program to get intelino to randomly choose each of the loops with equal probabilities (33.3% each).

**Grade Levels:**6-12

ANGULAR VELOCITY

Collect data of the train’s angular velocity while its linear speed gradually increases. Students will create a graph of angular velocity vs time and also compute the angular acceleration.

**Grade Levels:**6-12

## SCIENCE SERIES with POCKETLAB: **FORCES AND MOTION**

**FORCES AND MOTION**

A collection of **physical science lessons** developed by Professor Rich Born using the **intelino smart train** and the **PocketLab Voyager** sensor. The experiments used in each lesson are easy and quick to setup. Students will learn about forces and motion by collecting and analyzing sensory data from the train and the Voyager.

**Grade Levels:**Elementary, Middle & High (4-12)

**Subject:**Physical Science & Math

**Topic:**Forces and Motion

POCKETLAB VOYAGER RIDES THE INTELINO TRAIN

The Voyager is attached to an intelino train, allowing students to study the concept of speed in a fun way.

**Grade Levels:**4-9

ANGULAR VELOCITY

PocketLab Voyager and an intelino smart train work together to provide a lesson in angular velocity.

**Grade Levels:**4-9

MATCH MADE IN HEAVEN

The Voyager and the intelino train team up for a STEM project in which students design an experiment to determine the train's speed.

**Grade Levels:**4-8

RELATIVE VELOCITY LAB

This experiment provides a hands-on investigation of relative velocity by interfacing PocketLab Voyager and intelino smart trains.

**Grade Levels:**6-9

A STUDY OF RANDOMNESS

This lesson, designed for math students, uses PocketLab Voyager and an intelino smart train to learn some basic concepts related to randomness.

**Grade Levels:**6-8

IMPULSE & CHANGE IN MOMENTUM

This AP physics lesson describes a lab for showing that impulse equals change in momentum. Voyager is interfaced with the intelino smart train.

**Grade Levels:**11-12

VELOCITY VS. IMPULSE TO STOP

In this lab interfacing Voyager and an intelino smart train, AP physics students show that the impulse to stop an object is proportional to its speed.

**Grade Levels:**11-12

STOPPING DISTANCE VS. SPEED

PocketLab Voyager and the intelino smart train interface in a lab to show the relationship between stopping distance and speed.

**Grade Levels:**7-12

PI FROM VOYAGER AND A TRAIN

This lab for math students uses PocketLab Voyager and an intelino smart train to determine an approximate value for pi.

**Grade Levels:**4-9

MATH/PHYSICAL SCIENCE SLOPE LAB

In this lab interfacing Voyager and an intelino smart train, AP physics students show that the impulse to stop an object is proportional to its speed.

**Grade Levels:**7-9

PERIODIC MOTION LAB

Students study periodic motion in a lab that makes use of PocketLab Voyager and an intelino smart train.

**Grade Levels:**6-12

"FLOOR-IT" ACCELERATION/MAX SPEED

Students design an experiment in which Voyager is used to determine the maximum speed and acceleration of an intelino smart train engine.

**Grade Levels:**7-12

ANGULAR VELOCITY VS SPEED IN CIRCULAR MOTION

This experiment uses Voyager and an intelino smart train to show that angular velocity is proportional to speed in circular motion.

**Grade Levels:**4-9

CALIBRATION LESSON

This lesson makes use of PocketLab Voyager to calibrate the speed of an intelino smart engine based upon the position of the accelerator.

**Grade Levels:**4-9