LESSONS
Standards-aligned STEM & coding lessons for classroom and home.
Teacher's Quick Start Guide
This two-page guide covers the basics you need to know to start using the intelino smart train in your classroom.
INTRODUCTORY SERIES: K-1 SNAP TRAINING
Help Jamy, the smart engine, complete 4 missions and receive the Snap Training Certificate! This introductory set of 4 printable K-1 lessons teaches the basics of coding with color snaps and explains the smart train's main features. The lesson set comes with a detailed Teacher's Companion and a Student's Certificate.
Grade Levels: Kindergarten and ElementarySCRATCH STEM SERIES
A collection of STEM lessons developed by Professor Rich Born using the intelino smart train and our Scratch extension. The experimental setup used in each lesson is very easy and quick to put together. Students will use Scratch programming to control the smart train and collect sensory data streaming from it. Students will learn about forces, motion, probability and statistics by analyzing the collected data.
Grade Levels: Middle & High (6-12)Subject: Physical Science & MathTopic: Forces, Motion, Probability, StatisticsCONSTANT SPEED
Calculate the train's speed from the slope of distance versus time graph and compare it to the train's nominal speed. Students can experiment with different track layouts.
CONSTANT ACCELERATION
Determine the train's speed from the slope of speed versus time graph. The included example Scratch program has 4 parameters set by the student allowing for much interactivity.
STATISTICS AND PROBABILITY
The random nature of the smart train upon encountering a split track makes it perfect for studying statistics and probability. A variety of track layouts can be constructed that allow interesting studies in these disciplines.
Grade Levels: 6-12CALCULATING
PI
Use Scratch and intelino smart train to approximate π. It's a perfect math and statistics activity for middle school and high school students.
Grade Levels: 6-12
VELOCITY BASED ON POSITION
VS TIME
Using the included Scratch program, students will collect train's position vs time data and process it in a spreadsheet to create a graph of velocity vs time.
Grade Levels: 6-12
PROBABILITY
CHALLENGE
Build a triple loop track layout and make a Scratch program to get intelino to randomly choose each of the loops with equal probabilities (33.3% each).
Grade Levels: 6-12
ANGULAR VELOCITY
Collect data of the train’s angular velocity while its linear speed gradually increases. Students will create a graph of angular velocity vs time and also compute the angular acceleration.
SCIENCE SERIES WITH POCKETLAB: FORCES AND MOTION
A collection of physical science lessons developed by Professor Rich Born using the intelino smart train and the PocketLab Voyager sensor. The experiments used in each lesson are easy and quick to setup. Students will learn about forces and motion by collecting and analyzing sensory data from the train and the Voyager.
Grade Levels: Elementary, Middle & High (4-12)Subject: Physical Science & MathTopic: Forces and MotionPOCKETLAB VOYAGER RIDES THE INTELINO TRAIN
The Voyager is attached to an intelino train, allowing students to study the concept of speed in a fun way.
Grade Levels: 4-9ANGULAR
VELOCITY
PocketLab Voyager and an intelino smart train work together to provide a lesson in angular velocity.
MATCH MADE
IN HEAVEN
The Voyager and the intelino train team up for a STEM project in which students design an experiment to determine the train's speed.
Grade Levels: 4-8RELATIVE VELOCITY LAB
This experiment provides a hands-on investigation of relative velocity by interfacing PocketLab Voyager and intelino smart trains.
A STUDY OF RANDOMNESS
This lesson, designed for math students, uses PocketLab Voyager and an intelino smart train to learn some basic concepts related to randomness.
Grade Levels: 6-8IMPULSE & CHANGE IN MOMENTUM
This AP physics lesson describes a lab for showing that impulse equals change in momentum. Voyager is interfaced with the intelino smart train.
Grade Levels: 11-12VELOCITY VS
IMPULSE TO STOP
In this lab interfacing Voyager and an intelino smart train, AP physics students show that the impulse to stop an object is proportional to its speed.
Grade Levels: 11-12STOPPING DISTANCE
VS SPEED
PocketLab Voyager and the intelino smart train interface in a lab to show the relationship between stopping distance and speed.
PI FROM VOYAGER
AND A TRAIN
This lab for math students uses PocketLab Voyager and an intelino smart train to determine an approximate value for pi.
MATH/PHYSICAL SCIENCE
SLOPE LAB
In this lab interfacing Voyager and an intelino smart train, AP physics students show that the impulse to stop an object is proportional to its speed.
Grade Levels: 7-9PERIODIC
MOTION LAB
Students study periodic motion in a lab that makes use of PocketLab Voyager and an intelino smart train.
"FLOOR-IT" ACCELERATION /
MAX SPEED
Students design an experiment in which Voyager is used to determine the maximum speed and acceleration of an intelino smart train engine.
Grade Levels: 7-12ANGULAR VELOCITY VS SPEED IN CIRCULAR MOTION
This experiment uses Voyager and an intelino smart train to show that angular velocity is proportional to speed in circular motion.
Grade Levels: 4-9
CALIBRATION
LESSON
This lesson makes use of PocketLab Voyager to calibrate the speed of an intelino smart engine based upon the position of the accelerator.